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Match-Making ​

Explanation ​

When playing MCSR Ranked, you will be placed in a match against one other player of a similar skill level or Elo.

Wait Times ​

In ranked mode you can expect to wait around 1 to 3 minutes to find a match. It is likely to take significantly longer if you have a particularly high or low Elo rating. The longer you have to wait, the more your queue range expands. The maximum queue range is either ±250 Elo or ±50 Ranks.

In casual mode, queue times are also significantly longer than in ranked mode unless you turn on the setting “Unlimited Casual Queue” detailed below.

Matchmaking Settings ​

Matchmaking Settings can be found by going to Ranked > Settings > Matchmaking, when your instance is opened with Ranked installed.

  • “Matchmaking Mode” lets you cycle between three matchmaking options: accurate, balanced and fast. These options will change how fast it is to find a match by increasing the Elo range of players that you can matchmake against.
  • The “Unlimited Casual Queue” setting allows you to matchmake against players of any Elo rating when playing casual mode. This significantly decreases matchmaking times for this mode.
  • The “Ranked Bot in Casual” setting is turned on by default and lets you play against the ranked bot if you don't get a queue after 3:20 minutes of waiting.
  • The “Ranked Bot Difficulty” setting lets you decide the difficulty of the ranked bot, there are 4 difficulties: Easy, Normal, Hard and Random.

Forfeiting ​

For an enjoyable play experience for all players MCSR Ranked tries to disincentivize forfeiting.

  • The forfeit button is available after 4m 30s, this is lowered to 3m 30s for the Diamond and Netherite Ranks.
  • After forfeiting 3 times in a row you will receive a 3 minute queue ban. This queue ban will gradually increase with each consecutive forfeit.
  • While the main matchmaking factor is Elo, there is a secondary matchmaking factor called forfeit based matchmaking*. This means that players with a similar forfeit rate will be more likely to queue one another. The longer the queue time goes on the less important forfeit rate becomes, until after 8 minutes the matchmaking is purely based on Elo.

*Forfeit based matchmaking does not apply to players that have 1500+ Elo.