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Elo and Ranks ​

What is Elo Rating? ​

MCSR Ranked has an Elo Rating system, much like chess, to rank players by how skilled they are at speedrunning. Elo is used for matchmaking players of similar skill, to provide competitiveness to the speedruns. (See: Matchmaking)

Placement Matches ​

To determine a player’s appropriate Elo, they must complete some placement matches.

This is based on how far the player advances in each match, regardless of how fast it is, so progressing as far as possible in each placement match will allow the player to obtain their Elo rating more quickly.

How does Elo Work? ​

After done with placement matches, Players can increase their Elo by winning, or decrease it by losing. Depending on the elo of your opponent, you can gain or lose more elo than usual.

Example of Elo change

Redlime gains less Elo than the standard 20, since his opponent had less Elo than him.

Elo Decay ​

Players who are in the top 150 on the Elo Leaderboard are at risk of Elo Decay. They have a Decay timer that starts at 7.5 days. Playing a match adds 24 hours to the timer. When the Decay timer hits 0, the player loses 5 Elo every day until they play another match.

Ranks ​

The playerbase is separated into 6 Ranks.

EloRankNotes
0 ~ 599CoalLowest rank in the game.
600 ~ 899IronUnlocks Ruined Portals as a seed type.
900 ~ 1199GoldUnlocks Snowy and Taiga Village types.
1200 ~ 1499EmeraldUnlocks Buried Treasures as a seed type.
1500 ~ 1999DiamondThis roughly represents the top 5% of players.
2000+NetheriteThis roughly represents the top 0.5% of players.

They are further separated into Divisions as follows:

Ranks and their divisions

Seasons and Phases ​

On a season end, all players will become unranked and have to play placement matches to receive their new Elo.

Seasons are separated by 4 phases, each a month long. See all about the phase system here: Phase Points